EvolvingBehavior  0.2.0
 
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LifeCycleActor.h File Reference

Is the LifeCycle settings and passes them to the appropriate managers. More...

#include "Components/ActorComponent.h"
#include "CoreMinimal.h"
#include "Representation/ServiceInjector.h"
#include "PopulationManager.h"
#include "Save/SaveEvolvingBehavior.h"
#include "GameFramework/Actor.h"
#include "EngineUtils.h"
#include "LifeCycleActor.generated.h"

Detailed Description

Is the LifeCycle settings and passes them to the appropriate managers.