Is the LifeCycle settings and passes them to the appropriate managers. More...
#include "Components/ActorComponent.h"
#include "CoreMinimal.h"
#include "Representation/ServiceInjector.h"
#include "PopulationManager.h"
#include "Save/SaveEvolvingBehavior.h"
#include "GameFramework/Actor.h"
#include "EngineUtils.h"
#include "LifeCycleActor.generated.h"
Is the LifeCycle settings and passes them to the appropriate managers.