EvolvingBehavior  0.2.0
 
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UBehaviorTreeAssetSaver Class Reference
Inheritance diagram for UBehaviorTreeAssetSaver:

Static Public Member Functions

static bool SaveTree (UBehaviorTree *tree, const FString &treeName=TEXT("BehaviorTree"), const FString &packagePath=TEXT("/Game/EvolvingBehavior"))
 

The documentation for this class was generated from the following files:
  • Source/EvolvingBehavior/Public/Save/BehaviorTreeAssetSaver.h
  • Source/EvolvingBehavior/Private/Save/BehaviorTreeAssetSaver.cpp