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virtual void | InitMutate (URandomGen *rand) override |
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virtual void | Mutate (URandomGen *rand, double stdDevFractionOfRange=0.25) override |
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void | SetVal (float newVal) |
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float | GetVal () |
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virtual bool | SetOn (UObject *object) override |
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virtual FString | ToString () override |
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virtual void | InitMutate (URandomGen *rand) |
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virtual void | Mutate (URandomGen *rand, double stdDevFractionOfRange=0.25) |
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void | SetName (FString newName) |
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void | SetName (FName newName) |
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FName | GetName () |
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virtual bool | SetOn (UObject *object) |
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virtual FString | ToString () |
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◆ InitMutate()
void UFloatGeneratedProperty::InitMutate |
( |
URandomGen * |
rand | ) |
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overridevirtual |
◆ Mutate()
void UFloatGeneratedProperty::Mutate |
( |
URandomGen * |
rand, |
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double |
stdDevFractionOfRange = 0.25 |
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) |
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overridevirtual |
◆ SetOn()
bool UFloatGeneratedProperty::SetOn |
( |
UObject * |
object | ) |
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overridevirtual |
◆ ToString()
virtual FString UFloatGeneratedProperty::ToString |
( |
| ) |
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inlineoverridevirtual |
The documentation for this class was generated from the following files:
- Source/EvolvingBehavior/Public/Representation/FloatGeneratedProperty.h
- Source/EvolvingBehavior/Private/Representation/FloatGeneratedProperty.cpp