EvolvingBehavior  0.2.0
 
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FSavedObjectData Struct Reference

Public Attributes

FString ObjectClass
 
FName ObjectName
 
TArray< uint8 > ObjectData
 

Static Public Attributes

static FSavedObjectData Empty = FSavedObjectData{TEXT("EmptySavedObjectClass"), FName("EMPTY_SAVED_OBJECT"), {}}
 

Friends

FArchive & operator<< (FArchive &ar, FSavedObjectData &saveObjectData)
 

The documentation for this struct was generated from the following files:
  • Source/EvolvingBehavior/Public/Save/SavedObjectData.h
  • Source/EvolvingBehavior/Private/Save/SavedObjectData.cpp