The EvolutionControlActor owns the components that set up and control EvolvingBehavior experiments. More...
#include "BTEvolutionManagerComponent.h"
#include "EvolvingBehavior.h"
#include "EngineUtils.h"
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Kismet/GameplayStatics.h"
#include "PopulationManager.h"
#include "EvolutionControlActor.generated.h"
Classes | |
class | AEvolutionControlActor |
The EvolutionControlActor owns the components that set up and control EvolvingBehavior experiments.