Helpful utility functions for using EvolvingBehavior in blueprints. More...
#include <EvolvingBehaviorBlueprintLibrary.h>
Static Public Member Functions | |
static int32 | GetSizeOfGenome (AEvolutionControlActor *evolutionControlActor, int32 populationMemberID) |
Returns the size of the genome (the number of nodes in the behavior tree) for the specified member from the population managed by the given evolution control actor. | |
Helpful utility functions for using EvolvingBehavior in blueprints.