EvolvingBehavior
0.2.0
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File List
Here is a list of all documented files with brief descriptions:
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Source
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EvolvingBehavior
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Public
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BehaviorTreeNodes
BTTaskBlueprintable_MoveTo.h
Extends BTTask_MoveTo to make it blueprintable, so you can subclass it in blueprint and set default values for its properties
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Experiment
CrossoverProbabilityParamMod.h
Modifies probability of crossover mutators
ExperimentManagementActor.h
Manages the flow of experiments (sets up the experiment, acts on experiment completion). For instance, can be used to set up a sequence of experiments to tune parameters
GridSearchExperimentManagementActor.h
Manages the flow of experiments to grid search over experiment parameters
MultiRunNoOpModifier.h
Does no actual parameter modification, so you can just re-run the rest of the modifiers multiple times for random initial condition restarts
PointProbabilityParamMod.h
Modifies probability of point mutators
SequentialParameterModifier.h
Manages modification of a particular parameter over a sequence
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GeneticProgramming
AddGeneratedDecoratorToCompositeMutator.h
AddGeneratedDecoratorToTaskMutator.h
AddGeneratedServiceToTaskMutator.h
AddGeneratedTaskMutator.h
AddMappedCompositeMutator.h
AddMappedDecoratorToCompositeMutator.h
AddMappedServiceToTaskMutator.h
AddMappedTaskMutator.h
AddRandomDecoratorToCompositeMutator.h
AddRandomDecoratorToTaskMutator.h
AddRandomServiceToCompositeMutator.h
AddRandomServiceToTaskMutator.h
AddRandomTaskMutator.h
BTTemplateCollection.h
CrossoverMutator.h
DepthBiasedCrossoverMutator.h
MutatingReproducer.h
Mutator.h
ParentSelector.h
PerturbPropertyInDecoratorMutator.h
PerturbPropertyInServiceMutator.h
PerturbPropertyInTaskMutator.h
RemoveGeneratedDecoratorMutator.h
RemoveMappedServiceMutator.h
RemoveMappedTaskMutator.h
RemoveRandomDecoratorMutator.h
RemoveRandomServiceMutator.h
RemoveRandomTaskMutator.h
ReplaceGeneratedDecoratorMutator.h
ReplaceGeneratedTaskMutator.h
ReplaceMappedCompositeMutator.h
ReplaceMappedDecoratorMutator.h
ReplaceMappedServiceMutator.h
ReplaceMappedTaskMutator.h
ReplaceRandomDecoratorMutator.h
Reproducer.h
TopNFitnessSelector.h
TournamentSelector.h
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Representation
BlackboardKeyGeneratedProperty.h
BoolGeneratedProperty.h
BTChildContainerGene.h
BTChromosome.h
BTCompositeNodeGene.h
BTDecoratorGene.h
BTGeneratedDecoratorGene.h
BTGeneratedTaskGene.h
BTMappedCompositeGene.h
BTMappedDecoratorGene.h
BTMappedServiceGene.h
BTMappedTaskGene.h
BTNodeGene.h
BTTaskNodeGene.h
FloatGeneratedProperty.h
GeneratedProperty.h
IntGeneratedProperty.h
ServiceInjector.h
A service injector which provides relevant collection to different mutators
BehaviorTreeToGeneConverter.h
BehaviorTreeUtils.h
BTChromosomeUtils.h
ChromosomeToBTConverter.h
EvolutionControlActor.h
The EvolutionControlActor owns the components that set up and control
EvolvingBehavior
experiments
EvolvingBehaviorBlueprintLibrary.h
Fitness.h
FitnessCalculator.h
FitnessTracker.h
FitnessUpdater.h
LifeCycleActor.h
Is the LifeCycle settings and passes them to the appropriate managers
LinearWeightFitnessCalculator.h
NodeMapID.h
NodeMapper.h
PopulationManager.h
PopulationReg.h
RandomGen.h
Service.h
SingleIDFitnessUpdater.h
Trial.h
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1.13.2