◆ GetProperties()
◆ SetBool()
void UPropertyDict::SetBool |
( |
FName | propertyName, |
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bool | value ) |
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overridevirtual |
◆ SetFloat()
void UPropertyDict::SetFloat |
( |
FName | propertyName, |
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float | value ) |
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overridevirtual |
◆ SetInt()
void UPropertyDict::SetInt |
( |
FName | propertyName, |
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uint32 | value ) |
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overridevirtual |
◆ SetProperty()
◆ TryGetProperty() [1/4]
◆ TryGetProperty() [2/4]
◆ TryGetProperty() [3/4]
virtual bool UPropertyDict::TryGetProperty |
( |
FName | propertyName, |
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UGeneratedProperty *& | propertyResult ) |
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inlinevirtual |
◆ TryGetProperty() [4/4]
The documentation for this class was generated from the following files:
- Source/EvolvingBehavior/Public/PropertyDict.h
- Source/EvolvingBehavior/Private/PropertyDict.cpp